Wednesday, 30 December 2009

Journal extract - draft

An extract from my PhD thesis. I'm peppering it with diary extracts to illustrate aspects of the storytelling culture I've part of for the last 3 years, and my journey as a fledgling teller. Hopefully this approach will make the thesis a more interesting document to read too!
Thursday 30th July 2009

My storytelling life seems to go in cycles of intensity and the last two weeks have been the intense kind. I feel completely ‘storied-out.’ Was at Festival at the Edge (FatE) the weekend before last, which was amazing but strangely exhausting. I never thought listening to stories could be tiring, but I understand now why people say listening is a skill. Two and a half days of non-stop stories is a lot to listen to. And of course conversations with storytellers at the festival all centred around stories too. It was unlike the storytelling environments I’m used to. Whilst nearly all of the tellers I heard were excellent, the delivery mechanism was quite different. The main marquee was large, and the stage was hooked up to a PA system. The sessions I found most memorable and engaging were the ones in the smaller tents, with informal telling styles and participative elements. But this is no doubt a personal preference. Nevertheless, it was incredible to see so many tellers I had only heard about before, and I hope to return to FatE next year.

Last weekend was the Big Tent Festival in Fife where Blether Tay-gither had our own storytelling yurt (courtesy of Owen) and ran a full programme of storytelling sessions and workshops for two days. This was surprisingly less draining than FatE, partly because there was a range of different type of events at the festival but mainly because there were eight of us involved with the storytelling yurt. I didn’t really do too much in the way of storytelling, but helped out with craft stuff at the workshops and handed out flyers to folk to encourage them to come along to the yurt.

I did do a little bit of storytelling though. Our closing session each day was dubbed ‘Fairtrade stories’ and involved all the Blether ‘rainbow’ tellers. (The Big Tent weekend was the first official launch of the Blether Tay-gither logo and was proudly emblazoned onto polo-shirts, each a different colour, so that between us we were a rainbow of tellers. I was yellow.)

On Saturday we had a guest teller, Judy, who told stories throughout the day. She hosted the final ‘Fairtrade’ slot and after an opening story opened the floor to other tellers. Well, I say that, but in actual fact she asked the audience to choose the next teller. We had been expecting a range of ages in the storytelling yurt, but ended up with an audience almost exclusively composed of children. So Judy asked the children which colour storyteller they’d like to hear from next (out of red, yellow, green, pale blue, navy blue and purple). And what did they say? The brightest colour they had to choose from. Yellow.

My mind went in panic-mode. This wasn’t supposed to happen yet! The story I’d prepared was for more of an adult audience and I didn’t think would work. I drew inspiration from Blether and FatE and off-the-cuff asked Sheila if she would mind if I told a story that I’d heard her tell a couple of times and had heard Jan Blake tell at FatE the previous weekend. Jan’s version had a few rhymes and actions in it and I thought that could work well if I blended the two versions. I hadn’t read the story anywhere, nor told it before, or practised it, but figured I knew it pretty well. (I had paid particular attention to Jan’s version as I knew Sheila’s and wanted to compare the two.)

So, I got up and sat on the wooden storyteller chest at the top of the yurt and began.

The story was the one about the old woman who goes to visit her daughter at the other side of the forest. On her way through the forest she meets three animals, one-by-one, who all want to eat her but she persuades them to eat her on her return journey when she will be more plump. On the way home she climbs inside a pumpkin and rolls through the forest, past the hungry animals, all the way home.

It started well enough. (I suppose I should add that this was the first time that I’d told a story to children.) Anyway, they seemed to be into it ok. I did the whole, ‘ricky-ticky-tick, ricky-ticky-tat, here I come with my walking stick’ thing which everyone joined in with. I asked them what kind of nice food the old woman ate at her daughter’s house and got lots of suggestions.

The problem began when the old woman climbed inside the pumpkin and left her daughter’s home, rolling along the forest path.

‘And as she rolled she sang–’ I said confidently before pausing. I knew there was a little song to go with the rolling. (‘Here I come, here I come, in my pumpkin here I come.’) I remembered the words but not the tune. My mind was blank. Completely, utterly empty. I looked around helplessly. Lindsey caught my eye and started singing ‘rolling, rolling, rolling’. Robbie joined in, making up the tune with Lindsey on the spot, and soon everyone else joined in too, the tune sounding suspiciously more and more like ‘Rawhide’ as it progressed. I can only imagine that the reference was too out of date for the children. The song occurs three times, as the woman meets the three forest animals one by one again. Each time, ‘rolling, rolling, rolling’ was dutifully sung. And so the story ground its way painfully to the end. I was, well, I was a bit mortified really. But once I’d resumed my seat at the edge of the yurt, I thought how it was actually an incredibly positive experience. If I’d been in a situation like that by myself, as the only teller, I would have panicked even more. It was great to have the support of the group there, especially for an inexperienced teller like myself.

Friday, 20 November 2009

New Media Attributes

Disclaimer: This is lifted almost directly from my draft PhD thesis. It is posted here for interest, but recognise that concepts are explained in detail in the full version of thesis. (I thought I would spare the Web the need to post it in all its 5000 word glory.)
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‘New Media’ is a commonly used phrase, along with other apparent synonyms ‘digital media’ and ‘interactive media’. On closer inspection however, new media embodies a whole set of arguments and connotations. It is therefore important to set out clearly what the term means in this context.
Whilst new media understandably embraces a wide range of technologies (for example, the Internet and hypertext, mobile phones and physical computer games like Nintendo’s Wii) there are several defining characteristics which can be drawn out. Although these traits are not necessarily all present in each example of new media, there exists enough of a correlation between media objects to render the attributes meaningful and indeed invaluable for future discussions on the relationship between new media and storytelling.
Synthesising several sets of characteristics results in the following list of new media traits:
  1. Digitality: the underlying technological structures which enable new media objects to be easily accessed, manipulated and remoulded.
  2. Multimodality: the range of modes in which users can interact, impact and experience new media.
  3. Immediacy: the twin goals of new media to provide such an immersive experience that it renders the medium invisible and to make media so pervasive that its incongruity becomes unnoticeable.
  4. Dispersal: the distribution of new media objects across networks, accessible media creation tools and the geographical dispersal of increasingly mobile physical devices all enable dispersed production and consumption of new media.
  5. Co-creativity: the experience and social dynamics of co-creating new media objects with other users as a bricoleur, contributing to revisions through feedback, interacting within and out-with predefined parameters.
  6. Ephemerality: the transient nature of new media objects, as shown by the finite lifespan of their physical existence (e.g. mobile phones superseded by newer models), current accepted formats (e.g. file types/protocols) and the ever changing, mutable content they embody.
A final note on interactivity
Perhaps somewhat surprisingly, interactivity was not adopted as a characteristic of new media in the definition for this thesis. Interactivity is a fundamental of new media in the same way that digitality is. However, as was mentioned at the start of this section, to explicitly include interactivity as an attribute in its own right is in many ways stating the obvious. Digitality was included because the direct consequences it affords of modularity and replicability were considered to be facets of digitality. The consequences of interactivity are particularly enmeshed in co-creativity and ephemerality but to some degree impact on every attribute. Therefore it was not deemed necessary to forcibly delineate interactivity into a distinct characteristic.

Monday, 3 August 2009

Comparison between Twitter and real life conversation

Reading Schank's 'Tell Me a Story', got me thinking about interactions on Twitter and how conversations start. To me, Twitter resonates with real-world face-to-face conversations by its fleeting, short time-limit tendency.

Generally, to start a conversation on Twitter requires seeing a tweet in more or less real-time. Tweets are found by either following the person tweeting or through a search for keyword. If too much time passes then the tweet slips down the list of latest postings to be unnoticed. Granted, if it's a particularly obscure keyword then a reply may be some days/weeks after the original tweet was posted, but in the main I would say conversations are instigated within 24 hours of posting.

Schank suggested that intelligence is intimately connected with story knowledge. Conversation is the exchange of stories. The more stories you know, the better you can select an appropriate story to tell next.

Schank says;
We are satisfied, as observers of actions, when the stories we hear match our own stories. When the match is very similar, we tell our version of the story. When the match is hardly a match at all, when we have a contradictory story, we tell it. Actually, the middle cases are the most interesting - when we have no story to tell. What do we do then? We look for one.
How does this translate to Twitter? Well, I'm not sure. But my own experience of Twitter conversations suggests that for the middle cases Schank suggests I simply do not tweet back.

Unlike real-life conversations, which require some form of mutual acknowledgement and interaction to maintain, Tweets are easy to ignore. A reply is not expected from each tweet. And I think this is what happens in the middle cases.

However, for dissimilar or similar matches, I think Twitter conforms quite closely to Schank's observations on conversation.

Saturday, 1 August 2009

Storytelling Traits

I've been thinking a lot about how to characterise and define storytelling. I know it's always going to be a contentious issue and a lot depends on what your personal idea of storytelling is, but I've listed what I think below.

Please let me know if you agree or disagree with them. Perhaps I have missed something out, or one of the characteristics shouldn't be there?

N.B. A word of context first - this list was created on the basis of observing storytelling in Scotland (mainly through storytelling clubs). I'm hesitant to use the term 'traditional storytelling' as it is a continuing contemporary art form.

Here goes:
  1. Diversity of stories and storytelling styles
  2. Collective memory - shared memory of stories throughout storytelling communities
  3. Performance - formalised event (different from normal conversation, even if it is impromptu)
  4. Liveness - real-time event, not generally recorded
  5. Physical presence of teller, eye-contact
  6. Voice - as a tool for characters, emotion, suspense etc
  7. Gesture and body language
  8. Engagement of imagination - of both listener and teller
  9. Connection between story, teller and listener - emotional, personal, group
  10. Desire by teller and group to share stories
All thoughts welcome!

Monday, 9 March 2009

Hurray for TwitterSheep!

Here's my cloud of Twittersheep followers. (Check out the website if you're confused.)

Tuesday, 3 March 2009

Twitter tweeple tweet

Seems like everything I hear, read and see now is connected to Twitter. So I thought I'd jump on the bandwagon and post my tuppence worth.

It was inspired by The Art of the Tweet and the mixed reactions to that blog posting. Rands describes his seeminlgy painstaking thought process that accompanies each of his tweets. Initial drafts get written on a 'canvas' (not quite a physical painting canvas but not your bog-standard web twitter interface, or any of the multitude of twitter apps). Each tweet is then crafted and edited down into a succinct form as possible.

I was going to say as clear a form as possible, but I don't think that's necessarily the case. Reading some of the comments to his post seems to echo my feelings. By stripping away too much of the descriptive text you run the risk of stripping out all context.

BEFORE: If it’s 4am, I know how stressed I am.
AFTER: Stress is how well I know 4am.

Human communication is all about social context and awareness. Striving for elegance and brevity is admirable but if a story can't be adequated told in 6 words, then consider adding a few more.

Final thought, Ernest Hemingway's short story of 6 words:
For Sale: Baby shoes, never worn

Sunday, 1 March 2009

Nice video from Microsoft

Just been reading Bill Buxton's Sketching User Experiences, and then came across this blog on TechCast Network with a video showing Microsoft's future concepts.

It's a perfect example of how sketching or Wizard of Oz style experiences can extend to polished videos as well as more traditional paper prototypes.

Re the future vision though, I can't quite tell if I'm excited or scared. Microsoft's video seems to epitomise ubiquity - the 'screens' are everywhere. (And I want to try them out!)

So on the one hand, fantastic! You need never be out of reach or be unable to identify a plant. But yet everything seems technologically mediated and all the interfaces look the same. Obviously it's just a vision and no doubt future technology will not resemble the video in many ways, yet it seems another step towards homogeneity.

Perhaps more attention needs to be spent on devices such as LadyAda's Design Noir prototypes...

Saturday, 28 February 2009

writing a thesis is a painful process

Writing a thesis, I have discovered, is a painful process, so to inspire me in my writing and to let me see an overview of my research topics, thought I'd make use of Wordle and create image clouds of each chapter as it progresses.
Here's chapter 1:

Finally, although it's not writing a novel, I can take some comfort from the words of one of my favourite authors, George Orwell, who said that;
Writing a book is a horrible, exhausting struggle, like a long bout of some painful illness. One would never undertake such a thing if one were not driven on by some demon whom one can neither resist nor understand.- Why I Write
May the illness end soon.